Ice Age Village

Monday, April 16, 2012

Ice Age Review

The world of Ice Age Village is populated by animals that have been made homeless thanks to the quakes and other upheavals accompanying the break-up of Pangaea (Pangaea actually began its significant break-up during the Jurassic age, but since the real Ice Age probably never had sloths and sabre-toothed cats going on adventures together, we’ll just let this one slide). Sid starts up his new village-- your village, really-- by housing one lonely sloth. Of course, things get carried away in no time, and before long, your little patch of ice will be home to birds, piranhas, mammoths, beavers, a whole menagerie of prehistoric beasties. You’re also responsible for building structures to entertain your new friends, including ice-water slides, bathing pools, and even a movie theatre that plays a clip from Ice Age: Continental Drift.




Ice Age Village is a busy game. You gain your first few levels in record time, and the cast of Ice Age is always on hand to mention tasks that need to be completed. It’s a nice change from city-building games that let you build a few paltry buildings, then force you to wait and/or spend your tiny store of premium currency. Needless to say, Ice Age Village has a large store of animals and structures for you to buy via microtransactions, but it’s also generous about letting you buy lots of neat beasts with the common in-game currency.


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